Roadside Chapel 2.0


Skills Used: Rhino 7, Grasshopper, Blender 4.0, Photoshop, Da Vinci Resolve
Software Flow: Rhino 7 & Grasshopper  Blender  Photoshop & Resolve


Hi, I’m glad you’ve found your way to my blog, there isn’t much here at the time of writing this post, but if you enjoy reading, please follow me on Instagram, YouTube, or be an early member of the discord channel. For those in the future who have been following for a while thanks so much for the support and please feel free to comment and make suggestions for what you would like me to cover!

For my first blog I want to introduce a series that I’ve wanted to do for years but haven’t had the time until now, revisit portfolio projects. I want to share and document here with you my architectural design and visualization workflow in full as it develops through the years. I’m going to do my best to detail as much of my PROCESS here as possible, my goal is to show you why and how im doing things and less specifics behind the actions I take. I think the design logic can apply to any application you feel confident in.

One of my favorite projects is a short design exercise for a roadside chapel. These small structures are built to provide travelers a moment of prayer and reflection on their journeys throughout the countryside.  In this post I will cover the location of the project, provide a discussion of the ecology and climate of the site, and development of the final design and visualizations.

Location



Revisiting The Roadside Chapel

Updating Grasshopper Script

Building the 3D Enviornment

Finalizing The Project

Conclusion

Summary




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